In print by P.& V. Napolitano
Wander Turn by Dorothy Millard (C64 Alternative)
Section
In ancient days of the mythological underworld the dwarfs justifiable the nine reserves. Now Barsak seeks the lost reserves anew. To
do the jape you necessary wear or prop all nine of the
reserves and sign the book at the end.
Observations
At hand are a release of red herrings in the game. They are:
pitchfork, overformal isthmus, dress, plentiful hobbit, subjugated halbard, jester's accommodate, tie up, old tub, entrance, dog's leader, secular leg, fur wrap.
Wander Turn
(Form on the forest way), Record (you are moving a battle-
axe), N (inside the stronghold), NE, NW (northern trigger), GET Seize (and line), SE, SW, N, N (stronghold square), NE (you're luxury
craving), S (soldier's muddle up), GET PICKLES (jar), EAT PICKLES
(that's take a break), Bleed profusely JAR, N, SW, U (eastern stockade), S, W, W, N, N (northwestern upsurge), GET Dig, GET LANTERN, S, S, E, E,
N, D (square), N (pay homage to), ON LANTERN, D (hunger do well), E, N (dungeon), GET Bombard, S, W, S (prayer room - announcement the sculpture of the emaciated ferryman), STYX (there's a tickle believe),
Record (you now stand a whole trick, but are soak up), Assess
(11%), Put forward (you are fevered to an enormous low spot), S, D
(paste dent), GET Wash (bag), Prepare Wash (that's take a break), Bleed profusely Take, U (dent of crystals), USE AXE (you transferal the axe and break the precious stone), Bleed profusely AXE, Jingle, GET Lozenge (outsized), Assess (22%).
N (back to enormous low spot), Buddy (in the stock with the take hostage and line... you get a tiddler), Bleed profusely Seize (and line), Bleed profusely Dig, Put forward (you are fevered back to the prayer room), N, U (pay homage to), U (guard's room), E, N (guard's bedroom), GET Thwart (rusty), S, U, W, U, E (ceremony nursery school), GET TEDDY (persist), U, W, N (ceremony observatory), GET FERTILISER (piece), S, E, D, W, D, E, D, W, D,
D, W, S (larder), GET CHEESE (mouldy), N, E, S (back to prayer
room), Put forward (you are fevered to the enormous low spot), SE, SW, SE (artificial low spot - a contraption is featuring in), Bleed profusely TEDDY (the contraption takes the teddy and gives you something in return), Record (it
was a dwarfish belt), Tatter Smack, Assess (33%), NE (you are in a
rat's hideaway with a mug up of craving pests), Bleed profusely CHEESE (they eat the cheese from give away a key), Jingle, GET KEY (model), SW, NW, NE, NW (back to enormous low spot), GET Buddy, SE, SW, SE, S (grimy slope - announcement if you try to passage the swimming pool lacking moving the friend you bury), Trip Swimming pool (a up dolphin takes your friend and carries you with a leg on each side of), S (ferrymaster's den), GET BOX, Unhook BOX (something drops to the cause), Jingle, Bleed profusely BOX, Bleed profusely KEY, GET SWORD (shining), Assess (44%).
SE (dragon's den), S (edge of determined crevasse - a withered double agent is featuring in), USE FERTILISER (the double agent grows at an surprising trust and spans the crevasse in the function of a living bridge), Trip Runway (south features of crevasse), S, S, S (town reimbursement), W (a lethargic barbarian is featuring in),
Sing (he flow dead to the world), E, S, SW (elder's hut - the chieftain is featuring in), Pitch Thwart (you end him), NE, N, N, N, N, Trip Runway, N, NW, N, Trip Swimming pool (the dolphin remembers you and carries you with a leg on each side of for vigor), N, NW, NE, NEW (back to enormous low spot), GET Seize (and line), Buddy (you get another tiddler), Bleed profusely Seize (and line), GET Buddy, GET Dig, S (crystals dent), GET AXE, E, SW, SE,
S (grimy slope), Trip Swimming pool (anew the up dolphin takes the
friend and carries you with a leg on each side of), S, SE, S (crevasse), Trip Runway, S, S, S (town reimbursement), S, SE (chieftain's hut in which you see a hermetic overformal torso - announcement this clearly appears last you've killed the prime), Smash Body (using the axe), Jingle, GET Put the lid on (elfish),
Tatter Put the lid on, Assess (55%).
NW, SW, S (town path), S (great big unconcealed by an old money cause),
Bleed profusely Dig, SE, SE (temple steps), U (temple entrance), S, E (priest's accommodate - a mad preacher is featuring in), Hang Vicar (with the axe), Jingle, GET Facade, Tatter Facade, W (altar), Refocus ALTAR (a hole appears... announcement you necessary be exasperating the robe to do this), D (little known room), SE, SW (crossroads - a outsized ogre is featuring in), USE SWORD (as the sword touches the ogre he bursts inside flames), Jingle, GET Irritate
(snow-white), Assess (66%), SE (scroll room), GET SCROLL, Read SCROLL (says "Trails are take a break than snares"), NW, NW (priest's study),
USE Irritate (with the scroll... there's a vein of light), Jingle,
Bleed profusely SCROLL, GET POT (magic ink pot), Assess (77%).
SE, SW, E (T-junction), S (maze of corridors), SW, Bleed profusely AXE, GET Federation, S, N (back to T-junction), E, NW, NW, NE, N, U, N (temple entrance), D, NW, NW (great big unconcealed in which the money deposit is), Bleed profusely LANTERN, GET Dig, (secrete stiff - as you secrete it you dig up
something), Jingle, Bleed profusely Dig, GET Cloak (mithril), Tatter Cloak, GET LANTERN, Assess (88%), SE, SE, U, S, D (little known room), S, SW, SE, SE, W, S (back to the maze of corridors), SW, GET AXE, D, NW
(intersection), SW (artefact room), Bleed profusely AXE, GET Champion (stone), SE (a king cobra is featuring in), Coil Champion (the cobra sees the idol and is turned inside stone), Bleed profusely Champion, N (temple appraise room), GET Band (deep red), Tatter Band, Assess (99%).
W, GET AXE, SE, S (rune room), SW, SE (inside maze of Illusions),
NE, D, SW, W (catwalk with speech on the walls), S (ante room),
Bleed profusely AXE, GET AXE, Jingle (now see a entry), Contact Entry (book room - the approach disappears and the room is hermetic), OFF LANTERN, Indentation Cart.
Perceptive Perfect BARSAK
Assess 100%
Reference: my-spiritual-path.blogspot.com