Illustration found hereTHIS PORCUPINE STANDS AMID A FIELD OF MANGLED CORPSES THAT LOOK LIKE SOMETHING TOOK A SCOURGE OF RAZORS TO THEIR FLESH.RAZORWIRE PORCUPINE CR 6XP 2,400N TINY ANIMALINIT +6; SENSES LOW-LIGHT VISION; PERCEPTION +16DEFENSEAC 20, touch 14, flat-footed 18 (+2 Dex, +2 size, +6 natural)hp 67 (9d8+27)Fort +9, Ref +8, Will +2Defensive Abilities evasion; DR 5/magicOffenseSpeed 30 ft.Melee bite +10 (1d6-4), tail slap +10 (4d6-4 and bleed)Ranged quills +10 (2d6 and bleed) Space 2.5 ft.; Reach 0 ft.Special Attacks bleed (1d4), hobblingStatisticsStr 2, Dex 15, Con 16, Int 2, Wis 9, Cha 11Base Atk +6; CMB +12; CMD 12 (16 vs. trip)Feats Agile Maneuvers, Improved Initiative, Weapon Finesse, Weapon Focus (quills), Weapon Focus (tail slap)Skills Perception +16, Stealth +16; Racial Modifiers +8 PerceptionEcologyEnvironment any forestOrganization solitary, pair, or nettling (3-10)Treasure incidentalSpecial AbilitiesHobbling (Ex) While a foe suffers from bleed damage caused by a razorwire porcupine, the foe's land speed is reduced by half. Quills (Ex) Any creature daring to attack a razorwire porcupine with light or one-handed melee weapons, natural weapons, or an unarmed strike take 1d6 points of slashing damage and 1d4 points of bleed. A creature grappling a razorwire porcupine takes 3d6 points of slashing damage and 1d4 points of bleed each round it does so.Sometimes an animal already has a defense mechanism built in to deter predators, but every now and again, that defense mechanism needs bolstering to scare of the most determined creatures. A razorwire porcupine's quills have developed into deadly slashing weapons that cause vicious wounds when they strike. A razorwire porcupine looks nearly identical to a typical porcupine with the exception of its quills, which are thinner and less stiff.A razorwire porcupine cannot be taken as a familiar or an animal companion, but it can be summoned with summon nature's ally IV.
Saturday, 17 November 2012
Frightful Fridays Deadly Duo
Illustration found hereTHIS PORCUPINE STANDS AMID A FIELD OF MANGLED CORPSES THAT LOOK LIKE SOMETHING TOOK A SCOURGE OF RAZORS TO THEIR FLESH.RAZORWIRE PORCUPINE CR 6XP 2,400N TINY ANIMALINIT +6; SENSES LOW-LIGHT VISION; PERCEPTION +16DEFENSEAC 20, touch 14, flat-footed 18 (+2 Dex, +2 size, +6 natural)hp 67 (9d8+27)Fort +9, Ref +8, Will +2Defensive Abilities evasion; DR 5/magicOffenseSpeed 30 ft.Melee bite +10 (1d6-4), tail slap +10 (4d6-4 and bleed)Ranged quills +10 (2d6 and bleed) Space 2.5 ft.; Reach 0 ft.Special Attacks bleed (1d4), hobblingStatisticsStr 2, Dex 15, Con 16, Int 2, Wis 9, Cha 11Base Atk +6; CMB +12; CMD 12 (16 vs. trip)Feats Agile Maneuvers, Improved Initiative, Weapon Finesse, Weapon Focus (quills), Weapon Focus (tail slap)Skills Perception +16, Stealth +16; Racial Modifiers +8 PerceptionEcologyEnvironment any forestOrganization solitary, pair, or nettling (3-10)Treasure incidentalSpecial AbilitiesHobbling (Ex) While a foe suffers from bleed damage caused by a razorwire porcupine, the foe's land speed is reduced by half. Quills (Ex) Any creature daring to attack a razorwire porcupine with light or one-handed melee weapons, natural weapons, or an unarmed strike take 1d6 points of slashing damage and 1d4 points of bleed. A creature grappling a razorwire porcupine takes 3d6 points of slashing damage and 1d4 points of bleed each round it does so.Sometimes an animal already has a defense mechanism built in to deter predators, but every now and again, that defense mechanism needs bolstering to scare of the most determined creatures. A razorwire porcupine's quills have developed into deadly slashing weapons that cause vicious wounds when they strike. A razorwire porcupine looks nearly identical to a typical porcupine with the exception of its quills, which are thinner and less stiff.A razorwire porcupine cannot be taken as a familiar or an animal companion, but it can be summoned with summon nature's ally IV.
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