Monday, 30 December 2013

Gridleys

Gridleys
Gridley1
Male Human Clr4 (healing, animal); Medium Humanoid; hp 26; Init +2; Spd 30;
AC 18
Atk +4 (1d4+1, Dagger, silvered); +4 (1d6+1, Halfspear); +5 (1d4, Sling)
AL N; SV Fort +7, Ref +4, Will +8
STR 13, DEX 14, CON 15, INT 16, WIS 16, CHA 16
Possessions:
Weapons: Dagger, silvered; Sling; Halfspear.
Armor: Mithral Shirt.
Shields: Darkwood Shield.
Magic: Wondrous: Cloak of resistance (+1); Wondrous: Pearl of power (1st)
Wand: Cure Light Wounds (1) (Charges: 50)
Scrolls: bunch
Skills:
Concentration+9, Diplomacy+6, Heal+5, Hide+3, Knowledge (arcana)+6, Knowledge (religion)+7, Listen+4, Move Silently+3, Spellcraft+10, Spot+4, Wilderness Lore+4.
Feats:
Expertise, Scribe Scroll, Track.
Spells Prepared (Clr 5/4/3): ; 1st - Bless, Cure Light Wounds (d), Detect Evil, Protection from Evil, Shield of Faith; 2nd - Cure Moderate Wounds (d), Lesser Restoration, Remove Paralysis, Speak with Animals.

Wolf Animal Companion (4hd) w/collar of Resistance (+1) (modified per masters of the wild)
Wolfie1
Large Animal; hp 42; Init +2; Spd 50; AC 15
Atk +8 (1d8+9, Bite); SA: Trip (Ex); SQ: Scent (Ex)
AL N; SV Fort +6, Ref +4, Will +3
STR 22, DEX 14, CON 18, INT 3, WIS 12, CHA 6.
Possessions:
Magic: Wondrous: Collar of resistance (+1).
Feats:
Weapon Finesse.

Gridley2
Male Human Clr4 (healing, greater healing); Medium Humanoid; hp 26; Init
+2; Spd 30; AC 18
Atk +4 (1d4+1, Dagger, silvered); +4 (1d6+1, Halfspear); +5 (1d4, Sling)
AL NG; SV Fort +6, Ref +3, Will +7
STR 13, DEX 14, CON 15, INT 16, WIS 16, CHA 16
Possessions:
Weapons: Dagger, silvered; Sling; Halfspear.
Armor: Mithral Shirt.
Shields: Darkwood Shield.
Magic: Wondrous: Cloak of resistance (+1); Wondrous: Pearl of power (1st)
Wand: Cure Light Wounds (1) (Charges: 50)
Scrolls: bigger bunch
Skills:
Concentration+6, Heal+10, Knowledge (arcana)+6, Knowledge (religion)+6, Listen+5, Spellcraft+10, Spot+5, Wilderness Lore+5.
Feats:
Dodge, Expertise, Scribe Scroll
Spells Prepared (Clr 5/4/3): ; 1st - Bless, Cure Light Wounds (d), Detect Evil, Protection from Evil, Shield of Faith; 2nd - Cure Moderate Wounds (d), Bull's Strength, Lesser Restoration, Remove Paralysis.

Greater Healing Domain spells TBD, but will include Resurection,
Restoration, Regenerate Foo (from Masters of the Wild), others.

Gridley3
Male Human Clr4 (war [longsword], strength); Medium Humanoid; hp 26; Init
+6; Spd 30; AC 18
Atk +7 (1d8+2, Longsword, Masterwork); +5 (1d4, Sling)
AL NG; SV Fort +7, Ref +4, Will +8
STR 14, DEX 14, CON 15, INT 15, WIS 16, CHA 16.
Possessions:
Weapons: Longsword, Masterwork; Sling; Dagger, silvered.
Armor: Mithral Shirt.
Shields: Darkwood Shield.
Magic: Wondrous: Cloak of resistance (+1); Wondrous: Pearl of power (1st)
Wand: Cure Light Wounds (1) (Charges: 50)
Scrolls: small bunch
Skills:
Concentration+9, Knowledge (arcana)+6, Knowledge (religion)+5, Listen+6, Spellcraft+9, Spot+7.
Feats:
Combat Casting, Expertise, Improved Initiative.
Spells Prepared (Clr 5/4/3): ; 1st - Bless, Magic Stone, Magic Weapon (d),
Magic Weapon, Shield of Faith; 2nd - Bull's Strength, Endurance, Sound Burst, Spiritual Weapon (d).

"And a time for every purpose under Heaven."
James David Rene Raskob (a.k.a. 452)

Gridley, signing off.

Source: witch-selena.blogspot.com