Saturday, 29 August 2009

Zork2Sol2

Zork2Sol2
ZORK II Warm One So, back for very, eh? Zork I wasn't a lot...or did you gethooked? No mania, it's approaching time to get started. Even,crown a few words of mention. The Wizard of Frobozz is a lot veryvexing than the thief ever was. This is due to hisspell-casting abilities. Fittingly, perpetual miserly of the gameis recommended! Sooner than, you preference be massacre a lot of timewaiting for some spells to wear off. So, let's go! Get thesword and hurricane lantern, and move lengthways South, South, South, SW to theFrivolous Ford. At this through, turn on your hurricane lantern, then continueSouth, SE to the North End of Garden. Enter the Spectator area, and getall items on the think. Then "Department store Spectator area," and go N, NE to theFrivolous Ford and enlarge the teapot with water. Now, lead South, SW,SW, and you preference be in the Carousel Breathing space. This is a keyplace that spins you selected, so you can't be evident that you'releaving in the outlook you point out. Fun, huh? The thing to doshow is hoard moving selected until you get to the Riddle Breathing space. That room is actually SE of the Carousel Breathing space, but you aren'tinnate to get introduce by typing SE, at lowest not for a since. So,every time you move, and find yourself someplace excessively exceedingly theRiddle Breathing space, you preference exercise to return to the Carousel Breathing space and tryover. Whichever, in the past you start moving selected, reduce everything butthe teapot and the lamp; you'll yank up the bits and pieces over as yourequest them. These are the information from the several other roomsto the Carousel Room: Pip Classify - South Itinerary Covering Pattern -Southwest Topiary - West Menhir Breathing space - North Cobwebby Be successful -Northeast Unexcited Breathing space - Southeast All warrant, you've before I go completed itto the Riddle Breathing space. Now, all you exercise to do is solution theriddle! Enormously, it's a to be more precise simple riddle; merely enter: Say"A Fair," and you preference be skillful to move on to the East, which isthe Rock Breathing space. Last word the necklace for now, and continue Eastpopular the Encircling Breathing space. Display is a extensive container show, merely biga lot for you to saturate, so do that. Then precipitation water popular thecontainer, and it preference be packed with to the top of the well. Get out of thecontainer, then go East popular the Tea Breathing space, and get all cakes tabletthe yellowish-brown one. Eat the green cake, and you preference twitch down. Now, go East popular the Hoard Breathing space, and sling the red cake popular thedew pond of cry. The water preference be sodden up, and you can get thepackage of candies. Exclude about the flask; introduce is no use forit. Repair West to the Posts Breathing space, and eat the depressed cake. Presto! You are returned to strait plumpness. Organize a take notes, thenlead NW popular the Low Breathing space. Aha, there's a automaton show. Information theautomaton to "Go E," then go that way yourself, and you preference each bein the Tool Breathing space. I wouldn't be astonished if the tiller tothe Carousel room were here! Information the automaton to "Stick Triangular." Display preference be a vibrate in the distance (something squash), and theCarousel Breathing space is now off. Information the automaton to go South, and domore to the point. You are now in a Flat Cubbyhole, and a red defend sitsinvitingly merely beyond your recognize. Try attainment it, and a foilhut preference come down better you (uh oh!). Not to flutter, however! In imitation of the hut is down, merely report the automaton (even nevertheless you can'tsee him) to "Buccaneer Go by." In imitation of that's done, you preference be skillful toget the defend. ZORK II Warm Two Now, attainment back to the container may be a problem of sorts;pushing the protrusion has caused overseas bits and pieces to persist in the LowBreathing space. So, as leaving North and West from the stand popular theLow Breathing space, you may exercise a problem when wearing to go SE back to theTea Breathing space. Encourage wearing until now, and you'll get introduce fairly ornext. Then, go West from the Tea Breathing space, saturate the container, getthe water, and the container preference wait over. Get out, reduce theTeapot, lead West, yank up the necklace, then West over and NWto the Carousel Breathing space. Display is a box show (the vibrate you heardin the past). Commence it, and focal point is a violin. You don't request toproduce it now, so merely point it show for the time mainstay. Be pulled thedefend, necklace and sweetie, then get the sword, place mat andidea starter. Put on North to the Pip Classify, array up thelump, then continue North until you come to the Outcropping in Gorge. Go up to the Small Breathing space, which has a lock entrance. Pause the matunder the entrance, then move the lid and attach the starter in thespy-hole. Undo the starter, then crook the mat and get the key. Now, detach and open the entrance and go North popular the Bleak Breathing space. Be pulled the key and starter, and get the depressed defend. Now, it's Southand Down to the ledge, then West and North popular the Dragon Breathing space(what would an voyaging game be worsening a dragon?). He's notone of your nicer dragons, so be attentive show. Hit him with thesword, then move South. He preference have a high regard for you. Hit him a gleamtime, and move South over. He's soothe following you, and you'reapproaching everyplace you hunger to be. Smack the scaly pestering one verytime, and lead West popular the Ice Breathing space. So, the dragon followsyou in, gets childish better his thought in the glacier, andyield to get himself drowned. You can reduce the sword now,the same as you won't be needing it anymore. As his construct washes remark,go East and SE to the Carousel Breathing space, then SW to the CobwebbyBreathing space. Get the loop, then go back NE and yank up the journaland the matches. Now move lengthways NW, West, and West over popularthe Lava Breathing space. Last word the dark red for now, and continue on Southwardto the Volcano Bottom. Aha, demonstration what's show....a hot airballoon! All you request is a way to get it inflated, and you merelypersist to exercise the scheme to do that. Get popular the basket, thenopen the sack and put the journal focal point. Light a robust,then light the journal with the robust. Verbalize evident you hoard thesack open! Now, merely space until the waft rises to theNative Outcropping, then "Mop the floor with." Tie the specialization to the hitch-hike and get outof the basket. On the ledge is a gold coin. Abundance that up and leadSouth popular the Annals. Get the purple book, open it, get thestomp, then reduce the book. You can ignore the other books; theyare all unfounded. Now, back North and popular the basket over.Unfasten the specialization, and space until the waft rises to the SpaciousOutcropping. Anew, "Mop the floor with" and tie the specialization to the hitch-hike. Get out andgo South. Now, it's time for a few thrills. Put the loop inthe lump, then put the lump in the hole in the box. Now lighta robust, then light the loop. Now, lead North *IMMEDIATELY*.Display preference be an gush, then you can resolutely go back and getthe headdress. But don't dawdle; once you exercise it, get back to thebasket pronto! The gush feeble the ledge, and it won'tescort much longer. So, get in, disentangle the specialization, neighboring thesack, and space until the waft lands at the VolcanoBottom. Fair, you be seen to be play a part approaching as much travellingselected as in Zork I, and you aren't exhausted yet, not by a have a yenshot! Go North, get the dark red, then East alter ego and SE to (yetagain!) the Carousel Breathing space. Be pulled off everything but the hurricane lantern,then go NW, North, North, West, and West over, and you wantnow be at the entrance to the store. ZORK II Warm Three The store is untidy, so have a high regard for information delicately show. Go NE,then East popular the Steadfastness Pile, then South popular the local officeand yank up the draw, and back North over. Now, "EnterLight," and you preference be in a modest room. At this through "EnterSouth Barricade," and you preference be in the Pile over. "EnterLight" a gleam time, and you preference find yourself in the burial chamber,with a enclose of bills in front of you. Get the bills, then "EnterNorth Barricade," and once very you are in the Pile. Now, reducethe bills and draw, and go East to the East Tellers Breathing space. GoEast over to the Pile, yank up the goodies, and "EnterLight." This time, you are in the East Performance Breathing space. From introduce,go South and you preference be at the store entrance. You exercise robbedthe store, and unfriendly the alarms complete. So, lead lengthways East untilyou enter the Dragon Breathing space, then North to the Dragon's Den. Last wordthe agency for now; preferably, say "So long Princess," and space untilshe foliage. Roadway her, and continue to have a high regard for her until you areeach in the Spectator area, then space. The unicorn preference number, and theprincess preference play a role you the key from selected its neck, and overly arose. You can reduce the rose; it has no use in the game. Fair,you're attainment rather to the end-game, but introduce are soothe a fewbits and pieces passed on to do. Department store the Spectator area, then move South, West, SW. Be pulled off some of the assets, then go back NW, North, North,North to the Den over. Commence the agency and get the figure,then return to the Carousel Breathing space. From introduce, due South to theflight of stairs. This is a good place to shyness the game, as you areabout to saturate one of the nastier mazes selected. Go down thestairs, and you preference be in the Oddly-Angled Breathing space. Belongings are notregularly as they be seen show, and the acceptable outlook to go at thisthrough is not kind. Try East crown, and if you can't go thatway, then try West. Either way, you want find a club. Get theclub, and from that through, go SE, NE, NW, SW. Make the rounds the roomimages delicately as you do this; the take notes diamonds onthe knock out want get brighter with each move you make (you areactually "operator the bases" show). If they are not play a part this,restoration the game and try over. In imitation of you exercise done itjubilantly, introduce preference be a convene in the distance. Now, youwant try to go either North or South (that varies overly). Ifone way doesn't work, try the other, and if neither works, tryEast or West. Display preference be a stair leaving down, but youdon't hunger to do that yet, so go Up preferably, and lead North untilyou are back in the Carousel Breathing space. Get the depressed and red spheresand the sweetie. Be pulled a few bits and pieces if you exercise to, but hang on tothe club! Now, SW alter ego, and you are in the Wary Breathing space, with alizard lead in the ingress. Consider the sweetie to the lizard, thendetach the entrance with the gold key. Commence the entrance and go South,then West alter ego popular the Aquarium. Chuck the club at theaquarium, then get the satirical defend. Go East popular the Wizard'sOffice. Put each defend on the stand of the exceptionally color, thenget the black defend that appears, and go South popular thePentagram Breathing space. Put the defend on the circle, and the Goblin preferencenumber. You necessary play a role him *ALL* the assets you exerciseunruffled, as well as the gold key. This preference mean at lowest onevery trip to and from the Carousel Breathing space to get all the stuff. In imitation of you exercise identifiable everything to the demon, report the demon,"Consider Me The Employees," and he preference produce the wand from the Wizard andplay a role it to you. Now, you're approaching finished! Go North, East,North, North, NE, South, and you are in the Menhir Breathing space. Yourequest to get the Menhir out of the way for a take notes since, so dothis: Welling up the wand at the Menhir and say, "Aplomb." The Menhirpreference be packed with up, allowing you to go SW popular the kennel and get thecollar. One time that, go NE, then South, then Down, and Down overpopular the Cerberus Breathing space. Cerberus is no problem; merely put thecollar on him. Now, go East, then South, and you are in theDangerous. Stray off the hurricane lantern, and you preference snag a secret entrance inthe south wall. Commence the entrance and go South, and you preference be onthe Landing. The game is over! Or is it? One time all, there'ssoothe Zork III up ahead!

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